Make devices fair from experimental results practice
Make devices fair from experimental results is a grade 7 math skill aligned to Common Core standard HSS.MD.B.6. Below are 8 practice questions with answers and step-by-step explanations, drawn from the 10 make devices fair from experimental results problems our math games drill.
CCSS HSS.MD.B.610 questions in the bank
Sample questions
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Question 1easy
A game club keeps a bag with 5 colors of chips that should be equally likely when one chip is drawn. After 400 random draws (with replacement), the counts were:
| Color | Draws | | :-- | --: | | Red | 82 | | Blue | 84 | | Green | 52 | | Yellow | 84 | | Purple | 98 |
Which change would most likely make the bag fair?
With 5 equally likely colors, each should appear about 5400=80 times (20%). Green appeared only 52 times (13%), so there are too few green chips, and purple appeared 98 times (24.5%), so there are too many purple chips. Replacing some purple chips with green chips fixes both imbalances at once.
Question 2easy
A PE class uses a spinner with 3 equal sections to assign stations: Strength, Cardio, and Flexibility. After 300 spins, the results were:
Which change would most likely make the spinner fair?
Three equal sections should each be chosen about 3300=100 times (33%). Strength was chosen 145 times (48%), so its section is too large, and Flexibility was chosen only 67 times (22%), so its section is too small. Moving area from Strength to Flexibility corrects both the over- and under-represented stations.
Question 3easy
At a carnival duck race, 5 lanes of equal width should give each duck an equal chance to win. After 200 races, the lane counts were:
| Lane | Wins | | :-- | --: | | Lane 1 | 38 | | Lane 2 | 42 | | Lane 3 | 39 | | Lane 4 | 58 | | Lane 5 | 23 |
Which change would most likely make the race fair?
Five equal lanes should each produce about 5200=40 winners (20%). Lane 4 produced 58 winners (29%), so its lane is too wide, and lane 5 produced only 23 winners (11.5%), so its lane is too narrow. Shifting width from lane 4 to lane 5 rebalances both lanes at once.
Question 4easy
A STEM fair demo uses a marble run with a fixed-width divider panel at the bottom. Four exit lanes (W, X, Y, and Z) should each receive marbles equally often. After 250 runs, the counts were:
| Lane | Marbles | | :-- | --: | | W | 49 | | X | 57 | | Y | 57 | | Z | 87 |
Which change would most likely make the marble run fair?
Four equal lanes should each receive about 4250=62.5 marbles (25%). Lane Z received 87 marbles (34.8%), so its opening is too wide, and lane W received only 49 marbles (19.6%), so its opening is too narrow. Narrowing lane Z while widening lane W shifts marble flow from the over-used lane to the under-used one on the shared divider panel.
Question 5easy
A fundraiser uses a raffle drum divided into 3 equal sections (A, B, and C) for ticket draws. After 900 random draws, the counts were:
| Section | Draws | | :-- | --: | | A | 312 | | B | 255 | | C | 333 |
The drum's pick-up opening favors some sections over others. Which change would most likely make the drum fair?
Three equal sections should each be drawn about 3900=300 times (33%). Section B was drawn only 255 times (28.3%), so its pick-up opening is too small, and section C was drawn 333 times (37%), so its opening is too large. Enlarging the opening for section B by shrinking the opening for section C shifts access from the over-favored section to the under-favored one.
Question 6easy
A science lab uses a random molecule selector. A fixed-width release bar is divided into 4 chamber gates that should release molecules equally often. After 500 selections, the counts were:
| Chamber | Selections | | :-- | --: | | A | 128 | | B | 82 | | C | 127 | | D | 163 |
Which change would most likely make the selector fair?
Four equal gates should each release about 4500=125 times (25%). Chamber B was selected only 82 times (16.4%), so its gate is too narrow, and chamber D was selected 163 times (32.6%), so its gate is too wide. Widening the gate for chamber B by narrowing the gate for chamber D shifts release space from the over-used chamber to the under-used one on the shared release bar.
Question 7medium
A board-game group suspects a die is weighted. After 600 rolls, the face counts were:
Some faces on the die have extra padding that can make those faces land up more often. Which change would most likely make the die fair?
A fair die should show each face about 6600=100 times (61). Face 6 appeared 140 times (23.3%), so the padding on face 6 makes it too likely. Face 1 appeared only 72 times (12%), so it lacks enough padding. Moving padding from face 6 to face 1 lowers the over-represented face while raising the under-represented one.
Question 8medium
A board game uses a custom die where each face has a different amount of padding, but the die should still land on each face equally often. After 400 rolls, the counts were:
Each face should land about 6400≈67 times (61). Face 2 appeared only 48 times (12%), so it lacks enough padding, and face 1 appeared 76 times (19%), so it has too much. Moving padding from face 1 to face 2 raises the under-represented face while lowering the over-represented one.
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